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Atari800macx wont expand
Atari800macx wont expand













  1. #Atari800macx wont expand how to
  2. #Atari800macx wont expand update
  3. #Atari800macx wont expand portable
  4. #Atari800macx wont expand mac

Just when I think I understand Action’s quirky syntax limitations - like: you can’t pass the output of a function to a function: POKE(710,RAND(256)) doesn’t work - it surprises me with something new. What’s with that, I wonder? I want to try this on a real Atari to see if it’s consistent there. If I recompile with two ships, there’s no noticeable flicker. If I recompile with three ships, only the ship drawn by Player 0 flickers. But with four ships, at least one of the ships ends up wildly changing color as Missile color changes.Īnother problem, which is probably a bug rather than a technical limitation: when there are four ships on screen, the ships drawn by Players 0 and 1 flicker. With two ships, I can use Players 0 and 1, and Missiles 2 and 3 - or just one of those, shared, if I don’t mind adding a little flicker. (I’ll have to refresh my memory on that in De Re Atari.) With one ship, I had been using Player 0 and Missile 1, so the changing color of the thrust fire didn’t affect the color of the ship. Also, it seems like the color of the missiles is tied to the color of the players. First, control is noticeably slower with more stuff going on: I removed the cycle-burning DO…OD to help speed things up. Then I changed DEFINE MAXPLAYERS to 4, and voila, four little ships in a line. The change for adding ships was straightforward: I changed X, Y, and VSPEED from INTs to arrays of INTs, and in no time I had two ships side-by-side. … Wait, no, my MacBook with the Atari emulator.

#Atari800macx wont expand portable

I woke up and had to spend the day in airports and airplanes, but luckily I had brought along my trusty Atari 65 XEP portable computer. Or at least it could be.Īnd if can be a two player game, why can’t it be a four player game? The Atari needs more four-player games. Went to bed and realized in my sleep that this is a two-player game. Benefit: simultaneous thrust and lateral movement.

#Atari800macx wont expand how to

  • Fixed issue with Rename in Disk Editor that was introduced in 5.1.0.Ītari800MacX is free and open source and can be downloaded following the link below.Moments after I finished yesterday’s blog post I figured out how to easily switch joystick emulation on and off in the Atari800MacX emulator, so I tweaked the spaceship to be controlled by joystick instead of keyboard.
  • For now, Debug GUI is always visible, another solution may be available in the next release.

    atari800macx wont expand

  • Removed Drawer from Monitor/GUI Debugger which is deprecated by Apple and was not working in Fullscreen.
  • Fixed copy/paste in Debug Monitor and Sector Editor.
  • Removed built-in Basic for 400/800 type machines for more accurate emulation, and removed seperate OS A/OS B machine types.
  • Many core emulator fixes around Pokey, ANTI, GTIA, PIA, and CPU.
  • This means the emulator will now work out of the box without external ROMs
  • Added support for AltirraOS 400/800, AltirraOS XL, Altirra 5200 BIOS and Altirra BASIC.
  • Integrated features from atari800 emulator core, version 4.2, including:.
  • Add Touch Bar contatining special Atari keys for use on laptops with Touch Bars.
  • Added 80 column card selection pull down to Media Center.
  • Added option to maintain Atari screen aspect ratio in fullsize.
  • #Atari800macx wont expand mac

    This elimiinates the need for a Fullscreen GUI, since the normal Mac windows and dialogs work in Fullscreen now. Changed Fullscreen to use true MacOS Fullscreen, with seperate workspace.

    atari800macx wont expand

  • Added ability to set scaling to integer values only, still by dragging the window resize handle.
  • Add continuous scaling of Atari display by simply dragging the window resize handle.
  • You don’t have to choose between 2x, 3x or 4x anymore! The UI has also new features that the users were longing for so much time, like continuous scaling of Atari display by simply dragging the window resize handle.

    atari800macx wont expand

    #Atari800macx wont expand update

    The last core update happened more than eight years ago. Among the many changes and improvements, the most notable one is the update of the emulator core, using Atari800 4.2. The macOS emulator for Atari 8-bit computers has been updated to version 5.3.0.















    Atari800macx wont expand