
- #Atari800macx wont expand how to
- #Atari800macx wont expand update
- #Atari800macx wont expand portable
- #Atari800macx wont expand mac
Just when I think I understand Action’s quirky syntax limitations - like: you can’t pass the output of a function to a function: POKE(710,RAND(256)) doesn’t work - it surprises me with something new. What’s with that, I wonder? I want to try this on a real Atari to see if it’s consistent there. If I recompile with two ships, there’s no noticeable flicker. If I recompile with three ships, only the ship drawn by Player 0 flickers. But with four ships, at least one of the ships ends up wildly changing color as Missile color changes.Īnother problem, which is probably a bug rather than a technical limitation: when there are four ships on screen, the ships drawn by Players 0 and 1 flicker. With two ships, I can use Players 0 and 1, and Missiles 2 and 3 - or just one of those, shared, if I don’t mind adding a little flicker. (I’ll have to refresh my memory on that in De Re Atari.) With one ship, I had been using Player 0 and Missile 1, so the changing color of the thrust fire didn’t affect the color of the ship. Also, it seems like the color of the missiles is tied to the color of the players. First, control is noticeably slower with more stuff going on: I removed the cycle-burning DO…OD to help speed things up. Then I changed DEFINE MAXPLAYERS to 4, and voila, four little ships in a line. The change for adding ships was straightforward: I changed X, Y, and VSPEED from INTs to arrays of INTs, and in no time I had two ships side-by-side. … Wait, no, my MacBook with the Atari emulator.
#Atari800macx wont expand portable
I woke up and had to spend the day in airports and airplanes, but luckily I had brought along my trusty Atari 65 XEP portable computer. Or at least it could be.Īnd if can be a two player game, why can’t it be a four player game? The Atari needs more four-player games. Went to bed and realized in my sleep that this is a two-player game. Benefit: simultaneous thrust and lateral movement.
#Atari800macx wont expand how to

#Atari800macx wont expand mac
This elimiinates the need for a Fullscreen GUI, since the normal Mac windows and dialogs work in Fullscreen now. Changed Fullscreen to use true MacOS Fullscreen, with seperate workspace.


#Atari800macx wont expand update
The last core update happened more than eight years ago. Among the many changes and improvements, the most notable one is the update of the emulator core, using Atari800 4.2. The macOS emulator for Atari 8-bit computers has been updated to version 5.3.0.
